3D Environment Modeler for Games
San Francisco, United States
Ryan O'Connor Is a Game Development student at the Academy of Art University in San Francisco who is focusing on 3D Environment and Prop Modeling For Games.
He is proficient in Maya, Zbrush, Photoshop, Substance Painter, Substance 3D Sampler and Unreal Engine with experience in Substance Designer and Unity.
3D Project LeadTeam WorkCollaborationProp Staging3D ModelingEnvironment ModelingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture Baking
Substance 3D Painter
Substance 3D Designer