Ryan O'Connor
Ryan O'Connor
3D Environment Modeler for Games
San Francisco, United States

About

Ryan O'Connor Is a Game Development student at the Academy of Art University in San Francisco who is focusing on 3D Environment and Prop Modeling For Games.

He is proficient in Maya, Zbrush, Photoshop, Substance Painter, Substance 3D Sampler and Unreal Engine with experience in Substance Designer and Unity.

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Skills

3D Project LeadTeam WorkCollaborationProp Staging3D ModelingEnvironment ModelingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine