
Ryan O'Connor
3D Environment Modeler for Games
San Francisco, United States
About
Ryan O'Connor Is a Game Development student at the Academy of Art University in San Francisco who is focusing on 3D Environment and Prop Modeling For Games.
He is proficient in Maya, Zbrush, Photoshop, Substance Painter, Substance 3D Sampler and Unreal Engine with experience in Substance Designer and Unity.
Skills
3D Project LeadTeam WorkCollaborationProp Staging3D ModelingEnvironment ModelingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture Baking
Software proficiency

Maya

ZBrush

Substance 3D Painter

Substance 3D Designer

Photoshop

Marmoset Toolbag

Unreal Engine