
Ryan O'Connor
3D Environment Artist for Games
Portland, OR, United States
About
I have always been swept away by the worlds we get to be immersed in with games and now I have the opportunity to bring that passion to life and share it with everyone else who loves games!
I am a 3D Environment Artist with experience in Asset Creation, Optimization, and Implementation. As well as experience with Technical Art such as Shader and Material Creation, Environmental VFX, Rigging, and Skinning.
My most recent project was the VR basketball game Blacktop Hoops!
Skills
3D ModelingEnvironment ModelingOptimizationCollaborationTeam WorkProp StagingProp ModelingLightingTexturingLow-poly ModelingHigh-poly ModelingTexture BakingVFX3D Project LeadPBR TexturingUV MappingVRRigging
Software proficiency

Maya

ZBrush

Substance 3D Painter

Substance 3D Designer

Photoshop

Unity

Marmoset Toolbag

Unreal Engine
Productions
Video Game
Blacktop Hoops
Year
2024
Role
3D and Technical Artist
Company
Vinci Games