Ryan O'Connor
Ryan O'Connor
3D Environment Modeler for Games
Portland, OR, United States

About

Ryan O'Connor Is a 3D Environment Artist with experience in asset creation, optimization and implementation.

While focused primarily on 3D Art, Textures, Optimization and Implementation. He has also worked on Technical Art such as Shader Creation, Environmental VFX, and Rigging.

Resume PDF

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Skills

3D ModelingEnvironment ModelingOptimizationCollaboration3D Project LeadTeam WorkProp StagingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture BakingVRRigging

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Blacktop Hoops
    • Year
      2024
    • Role
      3D and Technical Artist
    • Company
      Vinci Games
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