Ryan O'Connor
3D Environment Modeler for Games
Portland, OR, United States
About
Ryan O'Connor Is a 3D Environment Artist with experience in asset creation, optimization and implementation.
While focused primarily on 3D Art, Textures, Optimization and Implementation. He has also worked on Technical Art such as Shader Creation, Environmental VFX, and Rigging.
Skills
3D ModelingEnvironment ModelingOptimizationCollaboration3D Project LeadTeam WorkProp StagingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture BakingVRRigging
Software proficiency
Maya
ZBrush
Substance 3D Painter
Substance 3D Designer
Photoshop
Unity
Marmoset Toolbag
Unreal Engine
Productions
Video Game
Blacktop Hoops
Year
2024
Role
3D and Technical Artist
Company
Vinci Games